Whether you reside in Azeroth, Taborea, Stormreach or other mythical lands this is the blog detailing the latest info on MMORPGS and their communities, so set up shop and come back often.
Showing posts with label mmo. Show all posts
Showing posts with label mmo. Show all posts
Monday, April 15, 2013
Surveying the guild leaders and officers on the interwebs
Hey guys, sorry about the lack of posts these past few weeks, but I have been swamped with both work and school. If anyone reads this blog consistently (anybody? anybody? Bueller?) then you should know I have been working on a graduate school project involving mmorpgs.
It is still not too late to get involved and help me out, there is a link to the survey I prepared about regarding guild leaderships in mmorpgs, so if you are a guild leader or officer or know of any guild leaders in an mmorpg, please click on the image and take the survey, only takes about 15 minutes of your time, or encourage your guild officer friends to do the same, it would really help me out. I can't send you anything or reward you as I am a poor student, but you will have my gratitude.
Thank you. More to come...
Friday, April 5, 2013
10/10 Blogging project: One game a Day
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courtesy of ggftw.com |
Limitations:
-My ancient gaming rig, though I have finally saved up to upgrade my ancient computer probably by summer, other personal investments may necessitate me to push that upgrade to fall, so I am still limited by the games I can choose and run on my machine
-Time! Grad school projects and research sap almost all my free time away when I am not at work
-preference for genres, I favor fantasy over shooters, in fact, there are very few fps games I like.
-money! That's always a big one, with so many f2p options out there, it's hard to justify p2p games like wow and others of its ilk, and more go f2p every day. Gone are the days when f2p games meant low quality, just late last year and this year alone we have TERA, The Secret World, SWTOR and Vanguard, STO and a few others go free to play, these are not exactly bad games at all!
So what games should I play keeping in mind those limitations? Well since the game nights don't have to be consecutive, it will take me longer than most to get through even 5 games, let alone 10, so I have limited my list to five for the time being. I have placed a poll on the side panel, so feel free to vote dear readers and I will choose one next week.
Here are the ones which made the cut and why:
-Aion (NC Soft) I actually dabbled with this game a long time ago, but it was so brief that playing the game again will feel entirely new and fresh, given my time on it was so limited. I remember essentially getting inpatient with the grind, but having experienced the grind in other games, Aion is suddenly looking a lot more tempting and primed for a return trip. It is one of the most polished of the f2p games of a few years back.
- Runescape (Jagex) This venerable game is so legendary, and so dated, I could not resist checking it out. It's browser based from what I understand so the idea of not having to sit through a long download appeals to me, as did the combat training tutorial. Runescape should provide an mmo experience like no other, or at least I am hoping a few hours of entertainment on a given evening.
-Torch Light 2 (Runic) OK so technically this one isn't even an mmo, in the true sense, but its Diabloesque motif and action RPG design makes it an appealing choice for a light evening of dungeon crawling. I actually played the original Torch Light and found it lacking, and I uninstalled after playing the trial, but now I feel I probably should have given it more of a chance. My only concern is will the sequel run on my old computer?
-Blood Line Champions (Fun Com) What? An on line PVP arena game a la LOL? I know I suck at LOL and I truly don't enjoy playing that game, so why on Earth would I put another MOBA on the list of games I want to try? Maybe I am a masochist, or maybe I just want to see if the problem is with the MOBA genre, or with LOL itself, as everyone else seems to love it, but I just can't play it worth a damn.
-Age of Conan (Fun Com) The most savage Online Game Ever. With a tag line like that, you gotta give it a try, though I am not much for savage violent games, this one looks like it may not be too bad and at least it is a mmorpg unlike the previous two. To be honest, I saw a video of the game play for this awhile back and it did not appeal to me, but in the spirit of the 10/10 I am willing to give it a shot.
So there you have them! Please vote on one and the one with most votes I will pick and play.
Let the mmorpg revolution continue! See you in the catacombs :-)
Labels:
10/10 Project,
DAoC,
free to play,
mmo,
MMORPG,
pay to play,
SWTOR,
WOW
Friday, March 29, 2013
MMORPG Kickstarter projects I would have funded
wow I am back blogging on my original blog after nearly a year of being AWOL!
Well, it has been a while but I think the reason I decided to get back into blogging about mmorpgs here at my original blog is mainly because I already have a built in audience on blogger and I want to take advantage. So for my return post I decided to follow up on a blogging project that I have been kicking around in my head for a while, now that I am on spring break from grad school, I decided it might be a good time to work on it. It dawned on me while hanging out with my gaming group this spring that a lot of interesting projects are going the crowdfunding route these days. One phrase I heard a lot was, "I kickstarted so and so, or I really like this game project and I am kickstarting x or y." It got me thinking, What exactly makes for a successful indie project and conversely, what factors help to make a failed project? I will be exploring this topic in a series of posts with an emphasis on mmorpgs and mmo-related projects.
I ask myself, if these indie projects were available now would I play these games? why or why not? and are they innovative, or more of the same old same old? I started with a successfully funded comic book based on a mmorpg called "Meatspace" A sci-fi comic book by NY based comic book author Josh Gorfain.
As described by Gorfain, this is a cyberpunk story that is one part mega-multiplayer online roleplaying game, one part revenge thriller and one part story about a man re-entering society from his own self-exile partly from his own doing and also from someone bringing him back. Sounds like something I would dig reading and wish I had written myself, and it has been developed into an Amazon Kindle book. Check out the promotional video in the kickstarter campaign which was funded in the fall of 2011. This was supposed to be a 5 part series so is Gorfain working on the second edition? Seems like a long time in between editions, but that is the thing about these indie projects, some take a while to see fruition. More on this later!
I should probably note that this particular project was funded after a first attempt which failed, and the writing and editing team had to modify the specific to make a successful run of it.
Well, it has been a while but I think the reason I decided to get back into blogging about mmorpgs here at my original blog is mainly because I already have a built in audience on blogger and I want to take advantage. So for my return post I decided to follow up on a blogging project that I have been kicking around in my head for a while, now that I am on spring break from grad school, I decided it might be a good time to work on it. It dawned on me while hanging out with my gaming group this spring that a lot of interesting projects are going the crowdfunding route these days. One phrase I heard a lot was, "I kickstarted so and so, or I really like this game project and I am kickstarting x or y." It got me thinking, What exactly makes for a successful indie project and conversely, what factors help to make a failed project? I will be exploring this topic in a series of posts with an emphasis on mmorpgs and mmo-related projects.
I ask myself, if these indie projects were available now would I play these games? why or why not? and are they innovative, or more of the same old same old? I started with a successfully funded comic book based on a mmorpg called "Meatspace" A sci-fi comic book by NY based comic book author Josh Gorfain.
As described by Gorfain, this is a cyberpunk story that is one part mega-multiplayer online roleplaying game, one part revenge thriller and one part story about a man re-entering society from his own self-exile partly from his own doing and also from someone bringing him back. Sounds like something I would dig reading and wish I had written myself, and it has been developed into an Amazon Kindle book. Check out the promotional video in the kickstarter campaign which was funded in the fall of 2011. This was supposed to be a 5 part series so is Gorfain working on the second edition? Seems like a long time in between editions, but that is the thing about these indie projects, some take a while to see fruition. More on this later!
I should probably note that this particular project was funded after a first attempt which failed, and the writing and editing team had to modify the specific to make a successful run of it.
Labels:
Amazon Kindle,
comic book,
crowdsourcing,
Josh Gorfain,
kickstarter,
Meatspace,
mmo,
MMORPG,
sci-fi,
video games
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